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Saturday, December 24, 2011

Happy Holidays from Chic Pixel!


Merry Christmas and happy holidays to you all! Thank you so much for reading my ramblings and giving me a reason to post this horribly cute card that I've been hanging onto for years.

I probably won't be posting anything for a day or two, but I would love to hear how you all are going to spend your time off! What games will you be playing, and what are you hoping might be waiting for you  under the Christmas tree tomorrow morning?

I know for a fact that I've got Mario Kart 7 waiting for me, and I'm itching to play! As soon as I get it going I'm going to make an official Chic Pixel community, so I hope some of you can play with me!

I've got a huuuuge backlog I would love to get started in on, but I'm at the point where I have so many games I'd like to play that I literally feel stuck and don't know where to start! Since I just got the Wii, I'd like to dig in to Skyward Sword... But honestly, some comments I've been hearing about the 5 hour tutorial and frustrating motion controls have given me slight cold feet. Surprisingly, I've been playing a lot of Just Dance 2, which came free with my Wii. Er... Yeah.

Monday, December 19, 2011

All I want for Christmas is for you to buy my manga

Hello hello! I'm writing from my snazzy new apartment while sitting in my snazzy new sofa... Everything is so snazzy! We were finally able to put up our holiday decorations (including a mini fake IKEA tree), so I'm finally able to get in a festive mood.


That aside, I'd like to take the opportunity to announce my very first published manga translation! Tweeting Love Birds is a boys' love manga about a guy who loves baseball... It was a bit of a pain to translate, considering I don't know baseball terminology in English, let alone Japanese, but it was still a blast to do! And the story isn't so centered around the sport that people who aren't interested in it (like me) can't enjoy it. It's quite funny! I'm not nearly so eloquent, so here's the summary my awesome editor whipped up:

"Ohtaka is pissed! University baseball is not what he expected, and it’s all because of Tweetie, the odd little person who blithely chirps and constantly circles in his tall shadow. Everything Tweetie does only deepens Ohtaka’s scowl. His irritation skyrockets when Tweetie demands Ohtaka stay in the baseball club for his sake and steals Ohtaka’s first kiss!

When two people from Tweetie’s past are thrown in Ohtaka’s face, his agitation suddenly turns territorial--and he’s not sure why...

Will Ohtaka figure out this unfamiliar game that plays for keeps? Get ready for a fast pitch of romantic comedy and surprising love in Tweeting Love Birds!"

If you're at all interested, you can check out a sample of the Kindle version over at Amazon. Even if you don't have a Kindle, I believe you can download the Kindle reader and read it right on your PC/Mac! And if you're so inclined, I would love love love it if you could support me and my group (Twitter @BLBangBang). If you're more of a Nook kind of person, it's available for that over here!

Of course if you do decide to purchase said manga, please let me know what you think! And tell me that you bought it so I can shower you with lots of love. If you're at all on the fence about starting a new series, don't worry, the story ends at volume 2. After my current project I'll be jumping right in to volume 2, so you should expect to see that out in the next couple of months!



In other news, one of my very favorite craft bloggers, an Aussie lady currently living in Japan known as Hello Sandwich, is in a gift wrap challenge over at the Martha Stewart blog! Wow! If you could be so kind and head over here to vote for her, that'd be great! She really deserves to win; she has such great style sense and her projects are both simple and a lot of fun. Thanks! Be sure to check out her blog if you're into crafty things, too! 

Monday, December 12, 2011

Contest Winners Announced + Birthday Bash?

Thanks to everyone who entered the holiday contest! With the help of random.org, I have selected our winners!

First up, we have the winner of Crimson Spell volume 1... Bryan Ochalla! Congrats!

Second, the winner of the Arc Rise Fantasia/El Shaddai pack... ftkubota! Yay!

I'll be contacting you both via email shortly, so keep an eye out for that. Thanks again to everyone else who entered... I'm sorry you couldn't all win something!

Fossil Fighters!
In other news, today is my birthday! I got my Wii! Fossil Fighters for the DS! It's a very game-y birthday indeed, just how I like it. Too bad I don't have any time to play any of these games, what with all the moving we're doing. We'll be moving into a big new 2 bedroom apartment this weekend, so there's a lot of cleaning and organizing to be done... But I won't bore you with the details. I'll be back to my regular posting schedule in a few days!

Wednesday, December 7, 2011

In which I rant about Final Fantasy XIII-2

Okay, I'm generally not much of an angry gamer, but I may come across as one in this recent article I did at GamerANX about my lack of enthusiasm for Final Fantasy XIII-2. I really don't harbor feelings of intense hatred for the ultra-linear predecessor to the second direct sequel in FF history, I promise! But I do get a little snarky (and poke fun at the new weird bulbous-headed moogles). Give it a read, if you're interested!

I did do a bit of research for the article, since I haven't really been keeping up on the news regarding the title. Once I heard Ezio was going to be a DLC costume for the new male lead Noel, I pretty much threw in the towel. I admit that I probably will purchase the game in the future, because in all honesty, the gameplay looks pretty intriguing, but I'm definitely not in a rush. Even a 40/40 from Famitsu will not sway me (which it did get, by the way, and I'm not sure who really puts much faith in those scores anyway, outside of rabid fanboys).

Well, through my research I did stumble on a couple of character design-related annoyances that I would've loved to put in the original article, but they just didn't fit. When you think of absurd costumes, you think of Final Fantasy, right? I thought X was about as weird as it could get, but check this out:


This is Caius Ballad, the main antagonist of XIII-2 and the character you see fighting with Lightening in the first teaser trailer, as well as the game's logo. There are so many things about this character design that just rub me the wrong way! Honestly, I don't even know what to say without digging myself an early grave. I am notoriously a fan of Seymour, after all...


What I liked about Seymour and Final Fantasy X (overall), was that the majority of it didn't seem to take itself too seriously. I mean, who takes Seymour seriously? Or Kuja, for that matter (another favorite FF character of mine). The problem with XIII, and potentially XIII-2, is that it's taking itself far too seriously, and yet Tetsuya Nomura is churning out silly character designs like these. [edit: It's come to my attention that I'm not really articulating my point very well. I think my major beef with Caius stems from the fact that his design seems like one big a big mash of character stereotypes. Or maybe I just think he's ugly?]

And have you heard of Chocolina? When the name first arose, all that was known about her was that she appeared around the world dressed in chocobo-themed clothing selling goods. Me, being the naive gamer I am... I pictured a dorky little girl dressed in full-body chocobo costume. Instead, we get this:


And of course this single image has already spurred dozens of news articles talking about the "hot new shopkeeper" who'll make "sexy cosplay." Yay? I should be excited, right?

Naw, I'm just all-around disappointed and throughly unamused by pretty much everything surrounding Final Fantasy XIII-2 at this point. Maybe I'm just grumpy, maybe I'm stuck harboring some metaphorical ideal of what a Final Fantasy game should be, but either way, this game really couldn't interest me less at this point. I play RPGs for story and characters above all else, and Final Fantasy just isn't pushing the right buttons anymore. I'm sure the gameplay will be pretty neat, though.

What are your thoughts on Final Fantasy XIII and XIII-2? Are you excited for the sequel?

Sunday, December 4, 2011

Chic Pixel Holiday Giveaway!

For a bit of a festive treat, I'd like to take the opportunity to thank both the regular frequenters of Chic Pixel and any newcomers for taking the time to read what I have to say by offering a little giveaway contest. I really appreciate any and all comments and just knowing a handful of you read all the way through my posts makes it worthwhile. 

So what am I giving away, you ask?

Since Chic Pixel really is all about my favorite hobbies (namely BL manga and all sorts of popular and lesser-known video games), I thought I'd do things a little differently by offering not one, but two prizes: 

First up is a copy of volume 1 of Crimson Spell, a BL manga by Ayano Yamane! (contains graphic sex, entrants must be over 18)


The second prize pack is for all the Japanese game enthusiasts out there: choose this option and you'll get a rare Arc Rise Fantasia pin set and an El Shaddai goodie pack, which includes a pin, illustration card, and a sticker! These were scored by my amazingly cool mom at E3 2010 and 2011, and I'm pretty sure you won't be able to find them for sale anywhere else.



Entry terms: 
  • Leave a comment on this entry stating which prize pack you'd most like to win (entrants are only eligible to win one or the other). Remember to leave a way for me to contact you!
  • For an additional entry, promote this contest and/or my blog via Twitter, Facebook, or however you'd like! Just leave a comment every time you tweet/post about it so I can keep track of your entries! (maximum of 5 additional entries)
  • Contest is open to anyone in the world and closes promptly on Friday, December 9th at 9 pm EST 
Good luck! 

Saturday, December 3, 2011

NISA Announces House of Five Leaves Premium Edition

So, what if I told you I was spending my Saturday evening in an internet cafe with my husband? What if I also said he was playing DotA (yeah, people still play that...) while I was downloading oodles and oodles of games (on Steam, legally, of course)? I bet you'd think we were the coolest cats you ever laid eyes upon... Right?
Anyways, on to more interesting things... It's a little-known fact that NIS America, the publishing company well known for localizing the Disgaea series and the many varied Atelier titles also dabbles in anime. Their most recent anime-related announcement is close to my heart because it's none other than a Natsume Ono series (you migtht remember the post I did recently on one of her manga one-shots).

This House of Five Leaves complete series collection is just gorgeous, in my opinion. Not only do you get the whole series on 2 DVDs, but you get an art book, as well! If you're unfamiliar with the series, here's what NISA has to say about it (since I'm not feeling very creative this Saturday night):

"House of Five Leaves follows a story of a ronin Masanosuke, working as a bodyguard in Edo. Because of his shy personality, he kept being let go from his bodyguard jobs despite his magnificent swords skills. While he was wandering around town he met a man, the playboy who calls himself Yaichi. He hired Masanoseuke as his bodyguard. Masanosuke soon finds out that Yaichi is the leader of a group of kidnappers who call themselves the 'Five Leaves.' The story unfolds as Masanosuke deals with his dilemma and the suspense surrounding the Five Leaves."

I watched about half of the series streamed online a while back, and I have to say I really liked what I saw. For those of you really into action and like things fast-paced, this show probably isn't for you, but fans of Natsume Ono or those looking for something a little different should definitely consider giving it a watch. I know I, for one, will be eagerly awaiting the premium edition's launch in March!

The art book looks really great, and is a must for collectors and fans of Ono's work.

Wednesday, November 30, 2011

Unboxing Ni no Kuni: Shikkoku no Madoushi

So, as many of you have probably heard (and are beyond excited for, I'm sure), Ni no Kuni: Wrath of the White Witch will be seeing an English release sometime early next year. Well, unfortunately, the Nintendo DS version of Ni no Kuni will not probably be as lucky – it's been out for just about a year now in Japan and no word as surfaced as to a potential localization.

I've been lamenting on how difficult it is to obtain a copy of said game (it's available online, but generally runs around $80+), and have been coveting it for a long time due to the famous book it comes with. From what I'd read, the book is an integral part of the game, and that's probably a big part of the reason why Level 5 (or whoever is in charge of localizations) decided not to bring the game over to the US.

Well, thanks to my great Twitter friend Zolbrod who lives in Japan, I've now got myself a complete copy of Ni no Kuni DS! It was used, but it only set me back about $25. Well, shipping was killer due to the size of the book, but it still ended up being about half what I would've paid online! Thanks again, Zolbrod!

I haven't gotten a chance to play the game yet, but rest assured, I will be making a full report soon! For now, here are some sample pictures of the set and a few excerpts from the gorgeous book.

The box that holds the book and game.
When they say book, they mean book!

There are so many gorgeous illustrations!

The book contains full lists of spells, weapons, and a bestiary –  there are so many cute enemies. It looks like they each have 4 forms, one for each element. 

Why's there a tire in the bottom right?

The book also contains a number of maps, as well as detailed history and other lore. 

And, of course, game itself.


I can't wait to sink my teeth into this game! Expect a full report in the next few weeks.

Monday, November 28, 2011

Ruminating on Corpse Party

Japanese cover for the game. Full title: Corpse Party: Blood Covered... Repeated Fear
If you've seen my tweets over the past week or so, you know I've been gushing over Corpse Party pretty much nonstop. But what is Corpse Party, and why should you care about it? As I'm in the midst of writing my review, which probably won't go up for a day or two due to some server transitions happening over at Video Game Writers, I thought I'd take the opportunity to talk a bit about the game here.

Believe it or not, Corpse Party is one of the few games in recent months that got me really excited in anticipation of its release. Even stranger is the fact that I really am not a horror connoisseur by any means, and generally don't go out of my way to consume any sort of horror-related media. So what is it about Corpse Party that grabbed my attention so throughly?

First of all, Corpse Party is a game I would have never thought would see the light of day in English. In fact, I hadn't even heard of it before XSEED announced that they would be localizing it. The game they localized actually is a port/remake of the original indie PC game, made with the help of RPG Maker. The original creators got quite a bit of publicity for such an indie title, eventually spurring the remake, multiple manga series, and even a sequel. But what makes people so enamored with Corpse Party?

Just because they're pixilated doesn't make the blood splatters any less creepy. 
The game starts off innocuously enough: A group of high school students are saying farewell to one of their classmates, who is transferring to another school the next day. One of them suggests they perform a special charm so that they will always stay friends, to which they all agree. They preform the ritual, but immediately afterwards an earthquake suddenly erupts, transporting them to Heavenly Host Elementary School, a school rife with murder and disappearances that was torn down many years before.

Keeping the story relatively vague, as the story is really the heart and soul of the game, I found that the first hour or so was terribly generic and cliche. After the initial introduction, there is even a break in the game to allow you to read each of the nine charaters' profiles! At first glance, many might be turned off by the seemingly stereotypical characters and premise, but I was pleasantly surprised by how the game developed.

After the initial sequences, your characters are split up into groups, and the overall goal is to guide them to their peers and out of the horrible predicament they've found themselves in. There is a lot of character development, and as you play as the different parties, you slowly begin to understand their relationships and histories, which makes it all the more distressing when you find out that anyone can die. That's right – in Corpse Party, no one is safe from a gruesome and horrible death, either at the mercy of a vengeful ghost or the hands of their own peers. Though some of the characters remained a tad too stereotypical/fanservice-y for my tastes (you've got your token panty shots and lesbian who's in love with her best friend), overall, the story developments and character interactions were extremely enthralling, and were what ultimately made me love the game as much as I did.

I'm not one for fanservice, and unfortunately panty shots like these totally took me out of the moment. 
Many people are confused about what kind of game Corpse Party is. The game features decidedly retro graphics, a la RPG Maker, with anime-style character illustrations and the occasional CG cutscene. Described by XSEED as an adventure game, I'd probably most liken it to Sweet Home meets 999: Nine Hours, Nine Persons, Nine Doors. There are no battles, however, and the bulk of the game is spent exploring the haunted school, looking for clues to advance the story. You'll talk to the occasional ghost, but for the most part the only characters you'll find are the ones in your party at the time. Decision-making is extremely important, and what you choose will often dictate whether or not you'll bear witness to one of the game's decidedly gristly "wrong ends."

For each of the game's five chapters, there is one "true end," which will advance you to the next chapter, and any number of wrong ends. The wrong ends are some of the most disturbing things I have ever seen, but nothing that kept me awake late at night. Even so, I was terribly enthralled by them – the sound direction is amazing in both the music and the sound effects, and every gruesome squish and squelch there, accompanied by the horrified screams of teenage girls (I could've done without some of the latter, though). Something about the game made me actually want to go out of my way to view the wrong ends I missed, though I'm not sure what that says about me. Rather than just being mindless gore, by getting players to connect with the characters, every bloody scene is all the more jarring. Perhaps one of the most horrifying moments for me in the game was finding out the identity of the person splattered all over the hallway you've been passing by the last 3 hours, and one of the other character's own reaction to that realization.

I'll briefly touch on what I didn't like about the game. In all honestly, Corpse Party is not a great game, but rather a great experience. There are a number of times where the game gives you absolutely no guidance and it's up to you to wander the halls of the school, investigating everything until you hit the jackpot and are able to advance the game. Some of the puzzles are reduced down to simply mashing x on anything and everything, which isn't all that fun when you've got a ghost on your tail and a drawn-out wrong end awaiting you if you run into them by mistake. The game also does not have a text skip feature for when you have to reply segments over and over again because you keep dying, which means you're going to be skipping through a lot of death scenes you've seen before. Since the game shares a lot of similarities with visual novels, it really would've benefitted from some kind of fast-forward button like there is in 999.

All in all, I'd say that if you're at all interested in the horror genre and experiencing truly unique game experiences, then you owe it to yourself to give Corpse Party a shot (this is really starting to sound like a review!). Even if you generally don't like scary stories, I'd still suggest the game, though it isn't for the faint of heart. It's only available on the Playstation Network for the PSP due to the fact that its such a niche title, but if you can spare the $20 and the download, I highly recommend it. If you're interested in hearing more about the game, I'll be posting my full review on Video Game Writers in the very near future. I really hope more people are exposed to this game so that XSEED will be able to release its sequel in the future!

Thursday, November 24, 2011

Wii on the Horizon

First of all, a very happy Thanksgiving to all of you in the US! We don't have Thanksgiving here in Australia, of course, but that doesn't mean I can't be wistful for the turkey and cranberry sauce... The major holiday in November over here is Melbourne Cup Day, but with all the dressing up in expensive hats and betting on horses, I'd say it emphasizes few different priorities... 

But Thursday wasn't a normal day for me! Far from it –– this Thursday marked the release of The Legend of Zelda: Skyward Sword in Australia. Well, technically the street date was broken (yet again), so you could pick up the game if you preordered it as early as Tuesday, but I got mine yesterday (don't get me started on street date breaks in AU).

Pretty sleek, no? 
As most of you should know by now, there's one big hurdle I'll need to overcome before I can play my copy of Skyward Sword. Namely, I don't have a Wii! I know, I know, a little late to the party...

It's not exactly a question of "if" I'll get one, of course, but more like "when" –– I know there will be some holiday sales soon enough and I can't decide whether I want to hold out until they roll around in December or not! So many decisions! In the meantime, I asked some of you on Twitter what games you'd most recommend for the console, but I decided I'd like to open the floor up to everyone. First, let's see what games I'm most looking forward to playing...



Murasama: Demon Blade
Basically, all you have to do is utter the word "Vanillaware" and I'll be there. The company's amazing art direction (though the lead artist's penchant for bubble breasts and thunder thighs leaves something to be desired...) never ceases to take my breath away, even if I'm not always a huge fan of the gameplay. Murasama's focus Japanese mythology makes it a must-have in my book.

Resident Evil 4
I'm putting this sucker on the list because I know my husband would quite enjoy it. I saw a significant portion of the game played back when it came out for the PS2, but I'm really just awful at tense games where I'm required to shoot things. I've heard the Wii controls really shine in this game, so I would love to see my husband give it a go. Honorable mentions in the category of "games my husband and I can enjoy together" would be Donkey Kong Country Returns (can you believe he's never played the original?) and maybe House of the Dead 2 & 3 Return.

Chocobo's Mysterious Dungeon: The Labyrinth of Forgotten Time
There are few video game animal mascots I love more than chocobos. Actually, probably the only thing I love more than chocobos are moogles (sense a pattern?). I've never gotten into the roguelike genre before, and figure chocobos and cute things might soften the potentially harsh blow the traditional roguelike might have (I'm really a wimp when it comes to games). Also, Cid's design in this Final Fantasy spin-off is pretty rad (right). 

Little King's Story
I'll be honest, I don't really know a whole lot about this game. But what I do know, I like, and this is definitely one of the top games on my "must pick up immediately" list. From what I've seen/heard, it seems like a Harvest Moon-type life simulator with some unique gameplay elements, and if that's the case, then I'm all for it! 

Rhythm Heaven Wii
I shouldn't need to say much about this one. I loved Rhythm Heaven on the DS, and it goes without saying that I'll pick up this next installment. Problem is, I'll have to get a big chunk of play time in before my husband gets his hands on it! If he gets half as obsessed with this one as he did the last, he won't stop until he's got gold medals on every song! We still find ourselves humming some of those tunes... 

I can't wait for this game
Well, of course there are many many more Wii titles I plan on picking up eventually, including classics such as Kirby's Epic Yarn and Super Mario Galaxy 2 (I've seen a significant portion of the first already, would rather experience Yoshi). Any titles you think I should add to my list? Let's hear your top Wii games! 


Thursday, November 17, 2011

Japan Envy: Jean Reno x Doraemon (update: now with video)

What do you get when you cross Doraemon with French actor Jean Reno?

Jean Reno, from The Professional, among other films
 +

Doraemon, Japanese children's character adored nationwide 
=

Renaemon? Yes, that is a 63-year-old world-famous actor with a bell around his neck.

If I lived in Japan, I would be able to turn on my television and watch a Toyota commercial featuring Jean Reno as Doraemon, starting today. As you can tell, I am beyond disappointed that I do not live in Japan to watch this spectacle, but thanks to the internet, we can all be satisfied by the abundant photos and soon-to-be-posted YouTube videos. At the time of this post, I don't believe the video has been uploaded anywhere yet, but as soon as I find it I will be sure to share it with all of you. 


Update: The commercial has long since been posted! It's as cute as I imagined it would be.


Nobuta and Shizuka, now both 30 (the commercial acts as sort of a "Doraemon reunion"), go for a picnic together using public transport. Shizuka needs to get to her violin lessons, and Suneo (all-around jerk and rich guy) appears with his car to take her there. Nobuta returns home, dejected and lamenting about the fact that he doesn't have a car. Doraemon appears saying "Long time no see, Nobuta," to which he replies "Get me a car!" (as Doraemon is famous for being able to produce anything out of his pouch he wants). Doraemon says no, and when Nobuta asks why not, he answers with: "You don't have a driver's license!" Cue Toyota logo and phrase saying basically: "Get a driver's license."

I love it! Seeing Jean Reno dressed up as Doraemon and speaking Japanese has made my life.

You can go here to see a few photos of the commercial itself. Some other famous Japanese actors are in the commercial, titled "Nobita's BBQ," but we only really care about Jean Reno, right?

What's he got in there?
Doraemon is famous for pulling anything and everything of his pouch. (Nobita pictured on left)

Wednesday, November 16, 2011

A Call for Localization: Kuma to Interi by Basso


I was surprised and delighted to find that this month's Manga Movable Feast was to feature one of my favorite artists, Natsume Ono. If you haven't yet heard of the Manga Movable Feast, it's basically a week-long virtual book club held by manga bloggers once a month. Some great content has been contributed so far this week, and I'm excited to dip toes in the water and join the party!

Natsume Ono is most famous in the West for House of Five Leaves and Ristorante Paradiso, two enthralling and expertly-crafted manga series. Little known outside of Japan and her ardent international fans, however, is her work under the pen name Basso (sometimes written BASSO). While some manga artists might choose a pen name to hide their identity, Natsume Ono's style is so distinct that one would be hard-pressed not to recognize her (though there is a noticeable difference in the style she employs as Basso). To the contrary, I see Basso as a way for Natsume Ono to clue her readers in on the content of the manga before they read a single page. For you see, Natsume Ono's pen name Basso is exclusive to her boys' love titles.


As basso, Natsume Ono has published a plethora of boys' love manga, but today I would like to focus on one of my favorite collections of BL short stories, which happens to be basso's Kuma to Interi ("The Bear and the Intellectual"). Kuma to Interi is a collection of short, interconnected stories that all share a few common themes: Italy, men, suits, glasses, politicians, and gelato. One of the most delightful segments of the book is the section devoted to stories centered around the theme of gelato –– they're short but sweet, with a hint of melancholy, just like the iconic Italian dessert they were inspired by.

You won't find any traditional BL in Kuma to Interi, much like the rest of Basso/Natsume Ono's works. Her characters range from grey-haired politicians to gangly waiters, and the erotic content is much more fluid and real than most BL. An interesting example of this is the first story, Conte, which contains a "reversible" couple –– BL is so set in the seme/uke (top/bottom) dichotomy that they actually have a word from when a relationship deviates from that stereotype. Kuma to Interi is refreshing in its raw, non-idealized look at life and relationships, and is one of the most satisfying BL short story collections you can read.

Probably my favorite page in the whole manga.
Or could read, if it were localized in English! I'd argue that above all of Basso's BL titles available, Kuma to Interi would be the best place to start for any publisher looking to jump into Natsume Ono's BL manga library. Fans of her work will undoubtedly be delighted to see that she gives the same depth and care to her BL stories as she does her more mainstream work, and BL manga aficionados looking for a change from the overwhelming bishonen fare now available in English will both find much to like about Kuma to Interi.

I know I'm not the first person to put out the call for Basso's works to be localized into English, so somebody make it happen! I'd love to see more people read this collection. For now, I'll tantalize you with gorgeous pages like this:

Tuesday, November 15, 2011

Talking games, importing, blogging, and more with The Gay Gamer

Bryan Ochalla is by far one of my favorite people on the internet. He's the voice behind the colorful gaming blog, The Gay Gamer (not to be mistaken with GayGamer.net), and is known for his quirky tastes in games and a penchant for collecting boxed retro titles in immaculate condition (sometimes just for their cover art). He covers all manner of games from the PC Engine right up to current-gen titles in his Great Gaymathon reviews, compares regional differences in game box art, and takes some incredibly sexy photos of his game collection. His newest series, Manual Stimulation, focuses on highlighting some of the best game manuals in his collection, reminding gamers how much care and attention used to be put into those few often-overlooked pieces of paper.




All of this is done with a down-to-earth yet cheeky pizzaz that makes The Gay Gamer a joy to read day after day. Bryan also fosters a great community of like-minded gamers who have some great discussions in the comments section of almost every single one of his posts (and he posts pretty much daily, mind you!). Rest assured, if you comment on one of his posts, he will always read and respond to you, making him one of the most easily-accessible and charismatic people I've ever had the pleasure of "meeting" online. 


Bryan was kind enough to agree to answer a few questions via email, so I took the opportunity talk with him about his gaming history, interest in Japanese import titles, and a bit about what it's like to maintain a blog. He gave some great responses, so please take the time to read through the whole interview, even though it's a bit long! 


Apricotsushi: Would you mind starting with sharing your first influential game?

The Gay Gamer: Wow, that's a pretty difficult question to answer, especially since I'm not sure I can remember that far into my past. That said, I can recall at least two games that were pretty important in terms of turning me into a fan of video games.  

The first is the arcade version of Bubble Bobble.  It's one of the first games of any sort (arcade, console, etc.) I remember playing, and to this day it remains one of my favorites.  Everything about it amazes me -- its wonderfully realized graphics (especially all of the food and other items you collect -- I've been a sucker for that kind of thing ever since), its hummable soundtrack, its ability to pull you back for "just one more game."  I don't think I'll ever tire of playing it, to tell you the truth, which is pretty amazing given its age and simplicity.

The second game, strangely enough, is Kid Icarus, which is the first console game I remember obsessing about as a kid. Oh, I liked Super Mario Bros. well enough, and Metroid and The Legend of Zelda, too, but for some reason Kid Icarus really stood out for me.  I think it was mainly due of the mythological theme, as I've always been a sucker for Greek gods and goddesses and the stories that surround them.  I also remember being entranced by its graphics -- especially the enemy sprites -- and Hip Tanaka's amazing soundtrack, though.  Anyway, I know the game isn't all that highly regarded these days, thanks to its overt difficulty (some would say cheapness), but I loved it as a kid and still play through it now and then in order to relive some of those "good old days."

Japanese import Hello Kitty World 
Apricotsushi: What are your favorite game genres?

The Gay Gamer: If I were forced to whittle them down to just two, I would say two-dimensional platformers (a la Super Mario Bros.) and turn-based JRPGs (like Dragon Quest, Final Fantasy and EarthBound/Mother, especially).  I also like puzzlers a lot, though, and rhythm games, too.  Really, I like most genres, with the exception of first-person shooters. I actually enjoy watching other people play FPSes, but I can't for the life of me play them myself (due to the perspective, I think). 

Apricotsushi: As a fan of Japanese games myself, I've noticed you do a lot of importing of niche Japanese games. What do you find so appealing about them? 

The Gay Gamer: When I was a kid, I thought Japanese Famicom games and PC Engine games -- and their boxes and cartridges -- seemed so much more exotic and beautiful than the ugly NES and TurboGrafx-16 games my parents bought me.  I've also always liked quirky games and, back in the day, especially, companies either didn't bring the quirkiest titles (like Parodius, for instance) to our shores or they altered them to make them more American (which didn't appeal to me at all).  Anyway, that's what finally prompted me to start importing -- I wanted to play Parodius and TwinBee on my TG-16, but I knew neither NEC nor Konami would bring them to the US.  So, I imported them from Japan Video Games or some company like that.  From then on, I was hooked.

Apricotsushi: Do you have any favorites in particular?

I still consider my copies of Final Fantasy V and VI for the Super Famicom to be prized possessions, even though the former is completely mangled and worth about $2 (if that).  That's probably due to the fact that they were among my first import purchases and because they're two of my all-time favorite games.  I also love my original white PC Engine and the many games I've amassed for the system -- Parasol Stars, Photograph Boy and Mizubaku Daibouken, in particular.  Oh, and my Famicom "Pulse Line" carts.  If I could, I would mount all of them in some sort of museum-quality case -- they are that beautiful and interesting to me.

Bryan's photos of his Pulse Line carts are just gorgeous!
Apricotsushi: You've been writing at your blog, The Gay Gamer, for a couple of years now, right? Have you done any other game-related writing for other sites/publications?

The Gay Gamer: Yep, I started the blog in early 2007, so it's been around for more than four years now.  I did take about a year (or more) off, though, so I guess that's not entirely accurate.  

Anyway, I wrote a few features for Gamasutra.com when I first started freelancing and I also wrote a number of gaming-related articles for The Advocate (a North American LGBT magazine) and GayWired.com a few years ago, but I haven't written anything gaming-related for money (professionally) in a long time, mainly because it often doesn't seem worth my while monetarily speaking.  

Also, I like that I have full control over what I write for my blog.  I don't have to worry about what would appeal to the masses or bring in the most hits, I can just write about whatever interests me at the moment.

Apricotsushi: I know you've mentioned you write for your day job, as well. Even so, you post daily for your personal blog. After writing for work all day, what motivates you to post in your free time for The Gay Gamer?

The Gay Gamer: Well, to be honest (and maybe a bit blunt), I like writing posts for my blog more than I like writing anything else -- and that includes the articles I write for the magazines that help me and my husband pay our bills.  So, I basically use my blog writing as a "getaway" of sorts from my day job. 

I have to admit that sometimes I feel a bit burned out in regards to the blog, but it never lasts long.  Plus, something inevitably pops up -- a game announcement, the release of a new system -- to get me excited again.  

Also, I really like interacting with the folks who visit my blog and comment on my posts.  In fact, oftentimes the "high" that I get from that kind of interaction is even more enjoyable than the one I get from writing posts in the first place.  


One of the many great manuals featured in Bryan's Manual Stimulation series


In closing, I asked Bryan if he had any tips he has for fellow aspiring game bloggers. Here's what he had to say: 


Write about the games and systems that interest and inspire you if you want to make the most of the time you spend writing.  Also, if you have a blog and you allow comments (and you get comments), respond to them!  It just might help you create a bit of a community -- if that's what you're looking for, of course. 





You can find Bryan at his blog The Gay Gamer and on Twitter @TheGayGamer. For his drool-worthy game collection photos, check out his Flickr

Sunday, November 6, 2011

Madam Luna's Kirby Horoscope

Ever wondered what your favorite Kirby Super Star power says about you? Well then step right up and be ready to uncover the secrets of your personality with this handy-dandy Kirby horoscope, whipped up by the amazing and talented Madam Luna!

I'm sure the horoscope is much more accurate if you have an affinity to a particular power from playing a significant amount of the game, but if you're like me and aren't extremely familiar with Kirby Super Star, I'm sure you'll still get a kick out of choosing the power that appeals most to you!


Head on over to Madam Luna's blog to view the complete horoscope here. For the curious, I picked wing because of Kirby's politically incorrect yet adorable Native American headdress.


Wing: Traditionalism - ambition - kindness. Despite being a flying creature, you prefer to keep yourself firmly on the ground, where you know what to expect. But when the situation calls for it, you can take wing with the best of them! You know when to use your talents and when to hold back and let other people take center stage. You like Beam types and Sword types.


What is your favorite Kirby Super Star power? Did you find the horoscope surprisingly accurate, or totally off the mark? For the record, I think "wing" describes me pretty well! I think I'm going to have to play some Kirby Super Star now...

Friday, November 4, 2011

Australian EB Games ad "Man's Guide to Trading" is horribly sexist

As always, I'm horribly busy and don't have much time to comment in-depth on this, but it came to my attention today on Twitter that EB Games here in Australia is now showing this ad in its stores. Needless to say, I'm disguisted, outraged, etc., but what I'm must curious about is what you all think! Has there been a similar campaign in the United States or elsewhere? 

Apparently there will be a woman's guide coming as well, but I don't expect it to be any better. Most likely it will show a desperate wife trading in her husband's games behind his back so she can snag the latest iteration of Cooking Mama.


Tuesday, November 1, 2011

Taking a look at the gorgeous art in Atelier Torori's premium edition

Time sure flies! Have you noticed I haven't been posting very frequently (all two of you)? Well I had, but I've been quite busy with some new and exciting stuff over the past week or so, and unfortunately I had to put all of my great blog post ideas on hold! Most importantly, I've been promoted to junior editor over at Video Game Writers, and I'm quite thrilled about that. Who would've thought?

Well today I finally got my package from the US, and in it was my Atelier Totori premium edition (among other games, but that's for a later post)! I never preorder things, let along get collector's editions, but I was so enamored with Atelier Rorona a couple of months ago that I jumped on the chance to get both the game's soundtrack and artbook. The art is just so lovely that I had to share! 



The whole set comes in a cardboard box featuring the Japanese/European box art, which is much prettier than the NA version, in my opinion:


Next we have the soundtrack CD:


And the CD itself. Isn't it cute? I haven't seen this illustration used anywhere else.  


The art book is a tad disappointing, as it's only the size of the game case itself, and as you can see they've reused the cover art.


The art inside doesn't disappoint, however, and I particularly liked looking at the character sketches and some of the earlier scrapped character designs. 

For those familiar with Atelier Rorona –– Sterk is back, but he's much more broody this time around!
I'm not particularly fond of Gino (the childhood friend)'s character design, shown right, but one of his earlier versions looks quite appealing! I really wish they stuck with the swashbuckling look. What hair!


Some of the early designs of Totori look great, too! I'm not a fan of the version pigtails, but I almost prefer the top one with the yellow dress to her final design. It's really interesting to see what could have been! 


And finally we have the tear and water resistant poster, which was an exclusive to the NIS America online store. Er, I'm afraid to ask why a poster needs to be water resistant... Anyway, this poster clearly isn't aimed at me, as both side feature Totori looking, well, cute. If it were me, I'd much rather have a group illustration or even the very first picture they used as the box art on the limited edition (or, I admit it, one of the male characters...). Can't have everything, I suppose! 



Yeah, I probably won't be hanging that up any time soon... But for an additional $10, I'd say the premium edition is definitely worth all of the extra goodies! If you're at all tempted, they still have a few left at the NISA store, so grab one while you can!