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Tuesday, May 31, 2011

Recent Articles on Women in Games: Female Characters, Feminism in FF, and the Lara Croft Reboot

It's funny, when I first started this blog I really thought I'd have a hard time coming up with things to write about, but now I'm finding the exact opposite to be true! I have so much I want to write about that it's actually quite hard for me to decide what I want to cover from post to post. I guess that's a good thing!

Before I get started on the "meat" of this post, I'd like to mention that my most recent article is up at Total Retro Gaming (formerly Norwich Retro Gaming) and is on the PS1 2D shooter, Einhander. Take a look and let me know what you think! (Note: Unfortunately the site isn't working correctly for me at the moment, so for the time being I'll have to direct you to the main page and ask that you click on "news" in order to see my Einhander piece)

So, as many of you who already know me are well aware, I often contemplate the role of women in the gaming community and representations of female characters in the games we play. I'll also be the first to tell you that I consider myself a feminist, even though that term seems to have so many negative connotations these days (no, I am not a femi-nazi, I do not hate men, and yes I changed my last name when I got married). I consider myself to be a reasonable human being who doesn't advocate for the advancement of women over men, but equality for men and women in all facets of life. On that note, I believe overly sexist or stereotyped portrayals of both men and women in any type of media, be it video games, film, or literature, to be worth considering. Ok, no more ranting, I just wanted you all to have your facts straight before I dive in.
Yes, I would buy this
To get things started, Jen over at Video Game Writers has just published a very interesting piece titled "Where have all the strong female character gone?" that I strongly suggest giving a read. Here are a couple of excerpts:

"As of late, there has been an emergence of what I call 'Brittany Spears Feminism.' This is the idea that states 'I dress like a stripper because I’m empowered!' Because of this, there is now a turn to justify latex costumes and triple-D bust lines by claiming they are empowering. I draw your attention to Bayonetta. Large tits? Check. Skin tight outfit? Check. Sexy attitude on par with a soft core porn star? Double check. But wait! She has intellectual glasses! She’s empowering to female gamers! No, she is a vamped up tart who you are trying to market to me as a strong female figure, when in reality she is little more than eye candy for boys. I’m just not buying it — that is not how it works." [emphasis by the author]

"Now is the time to make a very important point: wielding a giant sword, and reminding all the chauvinistic males in the game that the character is a woman, and will totally kick some dude’s ass, does not a strong female make. It makes for an angry girl stereotype."


I find myself agreeing with many of the points Jen makes, but at times her article suggests that rather than having physically strong female characters, she would prefer to see weaker women who are physically agile. I think that the idea that women can't be as strong as men is also a stereotype, and I personally have no problems with a strong female character who can wield a giant sword and kick ass, as long as she has emotional depth. Let me think of an example... Hm, well, I don't think I can, but if you do, leave it in the comments!

Rydia from Final Fantasy IV
I don't want to spend too much time on any one thing, since I have a couple of other pieces I'd like to cover, so I'll move on to the next article for now. I recently was informed by the awesome blog What can I do with a BA in Japanese Studies? (which covers all sorts of things related to scholarship on Japan and is definitely worth a look if you're interested in studying the language or literature) of another blog by a current graduate student in the East Asian Languages and Civilizations Department at the University of Pennsylvania who focuses on contemporary Japanese literature and culture. She has done a lovely 5 part piece on Feminism in Final Fantasy and I highly suggest giving it a read, as it is really well written. I'd love to say more on the topic, but I'll let the article speak for itself and move on to the last piece I would like to draw your attention to today.

Brad over at Drinking CoffeeCola mentioned an  article in his most recent post that discusses the Lara Croft reboot and the possible implications of focusing on a young, more anatomically correct Lara who has so far only been shown as a beat-up, bloody mess. I definitely agree with him that this portrayal of her is sightly disturbing, and though it may be too early to tell how this will play out in the game as a whole. For now I think it's safe to say that I am not very happy how, in an attempt to make Lara more "real," the advertising team feel it is necessary to focus so heavily on her weakened state in the promotional images.

From this...

To this?
Really, that second image is just disturbing. I guess we'll just have to wait and see how the game plays out, though I'm not much of a Tomb Raider fan as it is, so I probably won't be picking it up regardless.

So, to wrap things up, feel free to let me know what you think of these various articles (if you decide to check them out) in the comments! For those of you who have had enough just reading through my post, how about sharing your favorite female video game characters? My husband and I are quite fond of Beatrix from Final Fantasy IX, and I'm partial to Freya from FFIX, as well.

My next post will be something a little different: A book review!

Thursday, May 26, 2011

Can the new Ace Attorney film compete with the Takarazuka musicals?

So, big news if you haven't yet heard–rumors that the famed Japanese director Takashi Miike is working on an Ace Attorney film adaptation have now been official confirmed by Capcom! Exciting, eh? I have to say the thought of Takashi Miike of Ichi the Killer fame doing a rendition of Nintendo DS game about goofy fictional court dramas is a little perplexing, but he did recently do a film adaptation of the anime Yatterman, so there is proof that he is capable of directing a film that isn't all blood and gore.



The role of Phoenix Wright will be played by Japanese heartthrob Hiroki Narimiya, while Takumi Saito will be playing his rival Miles Edgeworth.

Hiroki Narimiya will play Ace Attorney... Can't say I'm complaining! (source)

Takumi Saito will play Miles Edgeworth

Did you know that Ace Attorney has already been adapted, not for film, but for the stage? In 2009 the all-female Takarazuka revue did their own version of the popular video game series, which had a month-long run on stage and was popular enough to merit a sequel.

Poster for the original Takarazuka production
Poster for the 2nd production
 I have yet to see either of theses shows, but I absolutely adore Takarazuka, and I'm sure these productions wouldn't disappoint. Of course Takashi Miike's film will probably get a lot of positive mainstream reception, but really, there's not much better than this (seriously, you need to watch this):

Tuesday, May 24, 2011

Jayd "Chira" Ait-Kaci is Having a Print Sale!


And now for something a little different! One of my favorite artists, Chira, is having a print sale, and for only $5 you can pick up an 8.5x11" print of any of the great illustrations she has listed here! She has an exceptionally wide range of influences and inspirations, from Prince of Persia to Disney’s Tangled and iconic Japanese tiles such as Revolutionary Girl Utena. I’ve been following her work for a few years now, and it’s really impressive to see how she’s evolved as an artist in such a short amount of time. Right now she’s working on an upcoming comic titled The Fox Sister with Runaways colorist Christina Strain, while single-handedly illustrating and coloring the superb web comic Sfeer Theory, written by Alex Singer. 
Here are some of my favorites out of the prints she is currently offering: 
A humanoid interpretation of Amaterasu from the game Okami, with the Medicine Seller from the anime Mononoke

Fan art of the game Prince of Persia (2008)

Beautiful stylized Revolutionary Girl Utena fan art



You can see more of her work on DeviantArt, Livejournal, or even follow her on Twitter

Sunday, May 22, 2011

Recipe for a Very Nerdy Weekend: StreetPassing at the Mana Bar and More!

I don't often do weekend recaps, but this time I think it was sufficiently nerdy enough to merit this post. That, and I wanted to do write-ups on both the Mana Bar StreetPass event I attended as well as the CG animated film Resident Evil: Degeneration, so I figured why not do one big weekend review?

On Saturday, Shaun and I headed into the city for some major window shopping and general bumming around; I, of course, had my 3DS in tow so I could collect some StreetPass hits. For lunch we swung by our favorite Japanese restaurant, Kadoya, where I had their delicious mackerel bento set. We made sure to play a few rounds of Animal Kaiser while we were in the area and had high hopes of scoring a rare card for our efforts, too. Sadly, we did not (and are beginning to think we need to take a break from the whole thing, it's quite the money sink and we haven't gotten any good cards in a while), but Shaun did get a funny picture of me in action:

I think I was captured mid-exclamation
 We spent Saturday evening at home with a family-sized chicken (2 kilos! What can I say, it was on special) and Resident Evil: Degeneration (2008). Both Shaun and I were pleasantly surprised that the CG movie, which takes place between Resident Evil 4 and 5, was actually quite a bit better than we had anticipated. I'd say that if you're a fan of the video game series, you should definitely check this movie out, if you haven't already! Neither of us are huge RE fans, as we've only actually played Resident Evil 5, but the movie was fun and I think it's at least worth a rental.

Expect to see the sequel, Resident Evil: Damnation, sometime in 2012!
 The graphics didn't strike me as particularly impressive, like they did when I first saw FFVII: Advent Children back in 2005, but a couple times during the movie I did notice some pretty well-done effects, especially in the water. The plot was intriguing and pretty well-paced, though I had a hard time understanding what was going on at a couple of points during the movie (I think that's because I'm slow on the uptake sometimes; Shaun didn't have any problems). It definitely is a good fix for anyone waiting for the next Resident Evil game to come along.

There are plenty of shots of Leon being super-cool
Next, we have the StreetPass event at the Mana Bar, an awesome video game-themed bar located right here in Brisbane! Though the event was planned for the slightly-unfortunate time of Sunday evening, Shaun and I decided it was worth checking out, so we hopped on the train to Fortitude Valley and arrived sometime around 4:30 pm. I thought this would be a nice opportunity to spread the word about StreetPass Brisbane and check out this funky venue!

Loved their decor! The Mana Potion was a novel drink, but I'll probably give it a skip next time
Unfortunately, I only got 5 StreetPass hits altogether during the hour and a half we were there, but that may have been due to the fact that we arrived so early. 2 of those were from members of StreetPass Brisbane that attended our event last Saturday, so it was great to see their Mii's level up! Mana Bar also has their own 3DS for StreetPassing, so if you attend the bar regularly, that would be a great way to get a higher level Mii for StreetPass Quest.

The bar itself was smaller than I had expected, but it was pretty cool to see all the TVs with games set up and ready to go (I believe there were 5 in total). Shaun and I played some Mario Kart Wii, watched a bit of Marvel Vs. Capcom 3, and Shaun did a couple of songs on Guitar Hero. Later on we picked up this intriguing XBox 360 game called Raskulls and did a 3 player race with Natasha, who we know from StreetPass Brisbane. That game was fun for multiplayer, and I would definitely check it out again if it's on the next time I'm at the Mana Bar. Little Big Planet was also available to play, but I'm not a huge fan of that so we didn't bother giving it a go.

All in all, it was a great weekend! Albeit a little more eventful than usual, so things might be a little more low-key next weekend to make up for it. Though I'm chafing at the bit to see the new Pirates movie, so hopefully we'll be able to fit that in! 

What about you all? Do anything fun over the weekend?

Wednesday, May 18, 2011

BlazBlue Continuum Shift II Box Art Censored in US

Since this has been nagging me for a while now, I figured I might as well post about it. Back when I heard BlazBlue Continuum Shift II was coming out for the 3DS, contrary to some skeptics (aka my husband), I was actually quite excited about it. See, we played the original BlazBlue Calamity Trigger together in the arcades when we were living in Japan, and the series brings back lots of fond memories for me, even though we never ended up purchasing Continuum Shift for the PS3 when it came out. With Continuum Shift II coming out for the 3DS, I figure it'd be killing two birds with one stone since I don't have any particularly enjoyable games for my 3DS yet and I'm long overdue for a new BlazBlue game.

Honestly, I haven't really been keeping track of BlazBlue. I know they added a couple of characters for Continuum Shift, and figured they'd probably add one or two more for this release. Now that I've seen the Japanese box art for the game, I dare say I've seen a little too much of the game's new characters.

Japanese box art with a lovely sleek black logo bar and...
Hm, well, I guess that's cute? I think she's supposed to be a squirrel. I really am not impressed with her clothing design and whoever decided to make her breasts larger than the other characters on the cover. I'd like to see more of the old guy with the seriously pointy beard–I seem to remember he was a vampire buddy of Rachel's in the first game. I have a feeling he'll probably be similar to Guilty Gear's Slayer.

It seems as though I wasn't the only one who was a little displeased by the Japanese cover choice, as the US box art is much more covered up (hah, I can't help it, the bad puns just make themselves).

US box art is a little more tasteful
I have to admit, though I do like the positioning of the characters so that the one girl's barely covered breasts are no longer a focal point of the image, but I actually dislike the American cover as a whole because it seems too cluttered (and I've gotta say, that black 3DS logo is nice). I think I also preferred the BlazBlue logo in the center, rather than to the side. But we can't have everything, right? Which one do you prefer?


BlazBlue Continuum Shift II is coming to the 3DS and PSP on May 31st (pushed back from the 24th) in both Japan and North America

Tuesday, May 17, 2011

Hooked on Animal Kaiser


One of the many neat things about living in Australia is the range of interesting things you see over here that just aren’t available in other Western nations. Even though AU isn’t in the spotlight on the news or in international affairs like the US, it has many perks due to its proximity to East Asia. Because of this, the population is quite ethnically diverse, and all sorts of interesting cuisine, clothing, and technology make their way over here (like MOS Burger, for example!). Animal Kaiser is just that–a Japanese arcade game that has seen relative popularity in many Asian countries, and is even available in New Zealand and Australia, though it is noticeably absent from arcades in the United States and Europe.

Animal Kaiser advertises itself as a card battling arcade game featuring real animals for children ages 4-10 (well, I play too, but I’m young at heart!). Kaiser means king in German, and your goal is exactly that: to become of the animals by defeating all those who should stand in your way. The mechanics of the game are pretty simple, and though you’re meant to start with at least one of each type of card (animal, miracle, and strong), if you don’t have any cards a default setting will be selected for you, making it easy for anyone to pick up. During the battle you and your opponent are given two roulettes, one to choose your attack type and the other to select a number. If the number you select is higher than your opponent’s, you get to attack that turn. It’s quite simple, yet extremely addictive! Each game, whether you win or lose, nets you exactly one new card of random selection; so even after your very first game you can start your collection of upwards to 80 cards available every generation. 

Some of the Animal Kaiser cards we've collected. Notice the bar code on the bottom right–that's how the machines read them
 Each animal card has three different attacks, a strength stat and a health stat, and can be enhanced with the help of a strong card and a miracle card. A strong card will increase the attack power of each of your animal’s three different attacks (guts, technique, and power) to varying degrees depending on the card. Miracle cards influence the power of the special attack available to all animals, aptly named a “miracle attack.” They have a strength stat that will determine the power of the miracle attack, and, if its type is the same as the animal it is paired with, will result in a “perfect match,” causing your animal to be even more powerful. Finally, miracle cards have a special ability attached to them such as lucky break, which, based on its star percentage value, has a chance of aiding your animal in battle.

What really grabbed me about Animal Kaiser was its campiness–here you have two realistic-looking animals (well, apart from the purple lion and the new line of “white knight” albino animals) fighting each other with some of the goofiest-looking attacks and special moves in all sorts of random settings. Think shark vs. vampire bat in the middle of a paved city road, with things like giant hamburgers materializing out of the sky to crush your opponent. Just watching a battle play out is sure to garner a few laughs from anyone who’s never seen it in action (my husband and I are still thoroughly amused by some of the attacks, even after seeing them numerous times).

Shaun giving it a go!
 Unfortunately, Animal Kaiser is the kind of card-based game that can be easily swayed to your advantage if you’re willing to fork out the money to buy certain rare cards on eBay. Though there is an element of chance involved, and certain card combinations require a little foresight to be effective, there is virtually no way a common animal card like the orangutan will win against the ultra-rare Siegfried card (turquoise tiger–I guess special animals are on a first name basis) when playing a real opponent. I have no idea how rare “ultra-rare” cards are, but suffice it to say that my husband and I have played about 50 games so far and we haven’t seen so much as one gold rare pop out of the machine.

Nevertheless, Animal Kaiser is a fun and addicting arcade game, and is the first game I’ve found since I was living in Japan that has actually made me want to go out of my way to visit an arcade. I highly suggest anyone living in Queensland, Australia to try to get to one of the 3 arcades that has the machines! Sadly, QLD is the only state in Australia that has these machines right now. International readers, you can check the English Animal Kaiser website to see if there is one in your area. I would love to see this game gain more of an Australian following!

Saturday, May 14, 2011

StreetPass Brisbane's First Meetup

Hello all and sorry for my absence over the past week. I had a couple of posts in the works, but Blogger was down on Friday, so I'll try to make up for it in the next few days. In the meantime, I thought I'd do a short writeup on StreetPass Brisbane's first meet yesterday (if you don't know what StreetPass is, check out my post on it here).

Thanks to everyone who was able to make it to our first meetup!
The weather on Saturday was perfect for having a meetup–sunny but not too hot. Shaun and I set up camp at a bench in King George Square, and within a few minutes our first couple of attendees showed up. Everyone was super friendly and it was fun to finally meet the people behind some of the Mii's I had collected over the past few weeks. We mostly chatted, collected puzzle pieces and battled for hats in StreetPass Quest (did you know it's called Find Mii on my US system and StreetPass Quest on all of the AU systems? I didn't!). There were a few Street Fighter IV battles and I loaded up Nintendogs + Cats to see what presents my corgi puppy had acquired.

It was great to see various people swing by over the course of the hour; some had heard about us at the Pokemon championship in Chermside last weekend, others found the Facebook page while searching for a StreetPass group in their area, and some had read the news article on the Aussie-Nintendo website and decided to stop by. All in all, I believe 9 people attended, but we even had a few random StreetPass hits from people walking by! Though it would've been nice to see a few more people, I still think it was a good start, especially since I had organized the meetup back when the Facebook page had only 10 fans (we have close to 50 now!). With the amount of support and enthusiasm we're getting from everyone, I can only imagine that our next meetup will be even better!

Monday, May 9, 2011

The Downfall of Final Fantasy?


First of all, I’m happy to announce that I am now a member of the team of writers over at Norwich Retro Gaming! My first post was a small piece on a new Pokemon typing game for the Nintendo DS, but I’ll be doing a weekly feature about all the great games that are out there that no one’s ever heard of! (ok, I’ve heard of them, but more people should be playing them!) You can check out my Pokemon typing post  here

Now, this post has really been a long time coming, that’s for sure. I’ve been involved in discussions on forums debating the pros and cons of the Final Fantasy series, what defines the series, all of that. Because Final Fantasy is so dear to my heart as the series that got me into gaming, I’m going tell you all what I think about the franchise, what makes the games good, and why I can’t bring myself to finish Final Fantasy XIII.
I’ll have to begin with a disclaimer–I have only played Final Fantasy VII through XIII. Though I have seen VI played and dabbled in the DS port of IV, I feel that I don’t have the authority to really talk about the older installments in the series. This may turn some people off, claiming that I’m not a “true” Final Fantasy fan, but I don’t think how many games you’ve played or which is your favorite has any basis in whether or not you can call yourself a fan of the series (mine’s IX, if you were wondering, but that’s for another post).
Cloud from FFVII
Final Fantasy is undeniably the most popular Japanese RPG (role playing game) series worldwide. While Dragon Quest may have more notoriety back in its home country, it’s Final Fantasy (hereafter referred to as FF) that sells consoles and makes the news. Most gamers have probably played at least one Final Fantasy game, or know enough about the franchise to recognize iconic names such as “Cloud” or “chocobo.” Final Fantasy VII marked a revolution in the series and was the first game to utilize full 3D graphics in its cutscenes, and is still regarded as one of the best by many fans. It was this game, in fact, that turned me on to the series and opened my eyes to the world of gaming.
So what makes these games different from other Japanese RPGs? First, I have to talk about the graphics. From FFVII on, Final Fantasy games set the bar for high-quality game graphics, with each new installment looking prettier than the last. FFX was the first game to feature fully-rendered lip movements on its characters, and XIII went even further to introduce lifelike eye movements to the world of gaming. The environments are detailed and immersive, and both Yoshitaka Amano and Tetsuya Nomura’s art direction has created some unique and memorable characters over the years.
One of the most well-remembered cutscenes from FFVIII
Though for the most part each FF game is in separate world with new characters and story from other installments, each title can be linked to one another through familiar enemies, items, and even characters. Chocobos and moogles are perhaps the most iconic recurring creatures in the series. In practically every FF game there is a character named Cid, as well (though this doesn’t mean the Cids have anything to do with one another). The battle system may be revamped and tweaked, but generally there are core elements, such as magic and summoning, that remain very similar. I could go on and on, but for the purposes of this article I’m going to have to stop here. 
An illustration by Yoshitaka Amano of Zidane and Dagger from FFIX (source)
So, you’re probably still wondering why I haven’t played much of FFXII if I’m such a self-proclaimed Final Fantasy lover. Well, the first thing that struck me about FFXII was the lack of towns. I actually never realized how much I loved exploring and talking to NPCs until Square Enix decided to eliminate that element altogether. Sure, there are cutscenes and dialogue, but when the player is in control it is a constant hack-and-slash fest until the end of the area and the next cutscene. Then it’s just rinse and repeat until about 20 hours into the game where it finally opens up and provides you with an area to explore, complete with a few sidequests (this is what I’ve heard, I never even got this far). I’m sorry, but I just don’t have the time or interest to invest 20 hours into a game before it lets me do any exploring. I could talk about my relative distaste for the characters in XIII, or even how I’m not sold on the fast-paced “can’t-believe-it’s-not-real-time” battles, but it's really the lack of exploration that made me put the game down for good. 
FFXII is undeniably pretty, but does it have substance?
Where is the series going from here? I think it’s clear from Square Enix’s public statements that they’re taking hints from popular Western RPGs and trying to tweak their image into something that just doesn’t match up with the Final Fantasy so close to my heart. They’re moving away from open-ended exploration to fast-paced linearity, and while FFXIII was received with mixed reviews, it clearly garnered them enough sales to do a direct sequel–something that has only happened one other time in Final Fantasy history. With all of their various spin-offs (think FFVII: Crisis Core for the PSP, FFXII: Revenant Wings for the DS, and many others), Final Fantasy is becoming a big franchise that is trying to cater to more and more different kinds of gamers–but is it at the cost of their existing fanbase? If anyone else shares my opinion, then I’d say yes. 

But enough about me–what do you think? Loved FFXIII and think I'm full of it? Have a soft spot for FFIII? Let me know in the comments! 

Saturday, May 7, 2011

Pokemon Battle Competition Brisbane

Today was the Queensland leg of the AU Pokemon Battle Competitions, so Shaun and I made the trek via public transport (a tiring endeavor, indeed) to the Chermside EB Games so we could catch a glimpse of the action! I originally had big hopes to participate myself, but though my love for Pokemon knows no bounds, I don't think I'm cut out for competitive battling. I have too great a fondness for all of the immeasurably cute yet virtually ineffective Pokemon to stand any chance of making it past the first round. Still, I had fun watching the battles and StreetPassing with the other 3DS owners in attendance. Jamie, the friendly announcer, was even kind enough to do a shout-out about StreetPass Brisbane's first meetup on the 14th!

The competition was fierce at EB Games Chermside
When I first heard that there was going to be an official Pokemon competition nearby, I thought for sure I would want to compete, so I began doing some research on what strategies/Pokemon were the most effective. I won't go into much detail seeing as most of my readers aren't big Pokemon fans (and those who are probably know more than me already, anyway), but needless to say, it's a lot more complicated than one might think! Though we didn't stay too long, I noticed an abundance of Jellicant, Amoonguss, Haxorus, Chandelure, Conkeldurr, Reuniclus, Gigalith, Thundurus, Tornadus, and Whimsicott. That may seem like a lot, but with the amount of people competing, you did start to see a lot of the same strategies (from what I've read of the coverage of other cities' competitions, they've all seen many of the same Pokemon). I'm surprised I didn't see any Excadrill, actually, and would've liked to have seen at least one Stunfisk.

It as fun to watch the battles up on the big screen!
One of the best things about having so many Pokemon fans together in one place was the fact that there were so many 3DS's to StreetPass with! In the hour or so we were there over the course of the day, I got close to 25 StreetPass hits. I also had the chance to promote StreetPass Brisbane, and as I mentioned before, Jamie even made an announcement over the mic for me after I summoned up all my courage to go up and ask him. I met a few people from a forum I frequent and chatted with a guy who organizes Pokemon tournaments in Brisbane who seemed interested, so I hope to see some of them at our meet next weekend.

All in all, it was a very fun event, though it was a shame they held it in such a small store, as there was no space to move around and the room got very hot extremely quick. I hope to attend more events like these in the future, and maybe someday I'll even compete, too!

Wednesday, May 4, 2011

Vintage Find: Kitschy Cup

Just a quick update today–I'm currently finding myself swamped with translations I need to finish and my internet has been finicky all day.

I was really depressed when I broke one of my favorite cups while cleaning a while back... It had traveled with me from Japan to America and then all the way here to Australia. That's 5 years of traveling the world together! I remember I got it as an impulse buy for 300 yen (about $3) because it said "coffee milk crazy" on it and gave really bad English instructions on how to make an iced coffee. I've been looking for a replacement cup ever since its untimely demise.

I actually found this cup a couple of weekends ago while Shaun and I were perusing one of our favorite vintage shops. I think we'd even seen it in a previous visit, but hadn't really given it much notice... I have no idea why! I absolutely LOVE this cup. And it was only $1! The design is so kitschy, honestly. I think Shaun's jealous of it, though, so we're going to have to find one equally kitschy for him in the near future. Not gonna argue with that, but I'm telling you, it'll take a lot to contend with this one:


I wish I could've gotten a slightly better shot of the white design. It honestly looks like something you'd see on a Grecain Urn. And the red horse and buggies circling around the top? Ahaha, I love it!

Monday, May 2, 2011

1st Australian MOS Burger in Sunnybank


MOS Burger in Sunnybank, QLD
MOS Burger certainly isn't lacking in great design!
 The minute I heard a MOS Burger had recently opened in the nearby town of Sunnybank, I knew Shaun and I would have to make a trip there as soon as possible. MOS Burger is none other than the single most popular hamburger chain in Japan after McDonald's, with its own unique twist on the traditional burger and lots of famous items on their menu you can't get anywhere else. They're most famous for their teriyaki chicken burger, which I honestly hadn't tried before this Saturday. Other notable items on their menu include a selection of rice-bun burgers, where the usual bread bun is replaced by two onigiri-like rice patties. According to the Japanese MOS Burger website, they have over 200 stores outside of Japan (all located in Asia), but the one in Sunnybank is the first in Australia. For those of you not from the area, Sunnybank is well-known as being a mecca for Asian things, so in many ways it makes sense that they chose to open a shop there rather than in the Brisbane CBD.

Though there were numerous other delicious eateries I frequented while I was living in Japan, I have many fond memories of the MOS burger near my host family's house in Nishinomiya. Since they were open late (later than the local McDonald's, I might add), I would often hang out there with friends after having a couple drinks at a nearby bar, or, since my house was only 5 minutes away, meet up with girl friends for a late-night chat over an order of fries. One of my first memories with my now husband was at a MOS Burger, even! I had the special, Osaka-only takoyaki (breaded octopus) burger and took many pictures similar to the ones I'm sharing with you now.

Enjoying my yakiniku rice burger. The rice buns are pretty tasty!
 So, out of nostalgia's sake, my husband and I made the 45 minute trek out to Sunnybank on Saturday. What was supposed to be a 45 minute journey actually ended up taking close to 3 hours, due to some train closures and my inaccurate directions, but we made it there all the same.

Since the shop only opened at the end of March, the line has the tendency to get rather long. Had we arrived at lunchtime, I assume it would've been a longer wait, but since we got so lost and only arrived sometime after 2, that wasn't too much of a problem. We still had to queue up, but we probably only waited about 15-20 minutes, though the ladies at the counter taking orders did seem rather slow. I was psyched to get a curry croquette burger, but is was nowhere to be found on the menu. I'm sure they probably opted to go for a limited selection of the usual Japanese menu to start, and unfortunately for me the croquette burgers didn't make the cut. We were also disappointed to find that melon soda was nowhere to be found, and had been replaced with more popular Aussie alternatives. I ended up going for the rice yakiniku burger set with a Sprite, and Shaun ordered the teriyaki chicken burger set and a matcha latte. The total was a little over $20, and my set was about $8.50, if I recall correctly.

Fries that came with our burger sets. Love the logo on the bags and the serving baskets. 
All in all, the experience was very much like one that you would having going to MOS Burger in Japan, with a few minor cultural differences. I thought it was cute that they also reused some of the original Japanese banners, though the painted wall designs were different from any I'd ever seen in a Japanese MOS Burger. The writing on the walls actually clued me in to the answer to one of my often-pondered questions: What exactly does "MOS Burger" mean, anyway? Well, folks, apparently the MOS stand for Mountain, Ocean, and Sun. There you have it!

Adorable paper placemats warn you not to take your burger out of the bun to avoid spilling the special sauce everywhere
 I'd definitely recommend anyone that has the chance to go pay the Sunnybank MOS Burger a visit, even if you've never been to one in Japan before. Nay, especially if you haven't been to one in Japan before! MOS Burger should be experienced at least once by anyone that likes a good burger. It's a little more expensive than your usual fast food fare, but all their food is made with fresh, local ingredients, and is quite a bit tastier, too. They even have a few soups and salads on the menu, though I have yet to try them. I really hope they are well-received and consider expanding to the rest of Australia in the near future!